![]() ![]() Next we want to have the creeps to move from the starting point to the ending point which would take away the player's life.Ĭreate another trigger and name it Unit move or move (anything you want)Ĭreate a new event: Unit > Unit enters regionĪnd set region to the region that you have named "start" Thus, we must on the bounty for brown so that we get gold by killing creeps. Bounty means the "reward" earned via killing the creep. Why brown? Because brown would be the monsters or creeps that would be killed by the towers. Then, go to Actions and select Player > Turn player flag on/offĪnd set it to turn player's bounty on for player brown. This means that something would happen every 1 second of game time. Rename them as Start and End.Īnd set the time to every 1.00 seconds. Now go to the region Palette and put two regions on the start and end of your path.
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